


🎉 Drink, Play, Conquer - The Ultimate Party Experience Awaits!
Drunk Quest is a thrilling drinking party game designed for adults, featuring a captivating collection of 66 monsters, 118 treasures, and 16 hero/realms, totaling 200 unique cards. With custom dice and high-quality artwork, this print-and-play game promises to elevate your gatherings and create unforgettable memories.
| ASIN | B00AXQ9GGA |
| Age Range Description | Teen |
| Brand Name | Kodiake |
| Customer Reviews | 4.3 4.3 out of 5 stars (130) |
| Educational Objective | Science |
| Included Components | Dice |
| Is Assembly Required | No |
| Item Dimensions | 6.4 x 4.25 x 3.6 inches |
| Item Weight | 2.14 Pounds |
| Manufacturer | Loot Corps |
| Manufacturer Part Number | 43207-25447 |
| Material Type | Paper |
| Operation Mode | Manual |
| Theme | Cartoon |
| UPC | 781493456375 772223986934 857128004003 |
C**L
Munchkin: DrunkQuest
If you're looking for just juvenile drinking, this is your game. It was described to me as "Munchkins: The Drinking Game", and I think that's a fitting description. As a gameplay breakdown, the turn order is pretty simple. A player flips a monster card, there's a number on the card for the "Level" of the monster (drinks you must take to defeat it), amount of treasures you receive for defeating the monster, and ability the monster has. (For example: Players to your left and right also drink the allotted drinks, but don't get the level or treasure for defeating it.) Starting with the person who flipped the monster, everyone gets a chance to modify the monster by adding drinks, subtracting drinks, making the monster worth more or less levels, moving or locking the monster, etc. The options on your turn are: Play an action card (essentially a treasure that modifies the monster), use your character ability, or don't play anything and simply draw a treasure card. At the end, the person who flipped the monster gets one last turn. After that, you tally up all the changes made, and whoever the monster is on at that time drinks those drinks. Then, the turn moves clockwise (or counter-clockwise for you rebellious folk) and the game continues. Each monster provides one level (granted, it wasn't removed) when you defeat it. First person to level 6 wins. This sounds simple, and it is. But, the backstabbing done in games like Munchkin is pretty severe in this game. Everyone has a good amount of cards they can play all the time, which leads to a lot of messed up things happening. (Especially if you play with jerks, like me.) There was one point where someone had a monster that was initially 6 drinks, and their ability was the one I used as an example earlier: Player to your left and right have to drink as well. By the end of the rotation, the monster was up to roughly 25 drinks. That's a lot of drinks at one time. The player whose monster it was then played a "Squire" card, passing all her drinks to another player. All 25 of those drinks got passed to the person on her right, making it so he had to drink ~50 drinks now. Since he really didn't want to do that, he played a Squire card of his own, passing all 50 drinks to the person on the card owners left, giving her a total of 75 drinks (and nothing to show for it afterwards). This is the only time the drinks have gotten this high after 3 games of playing it, but I thought I'd provide an example of just how bad it can actually get. There are rules for running away from monsters, but our group never uses them, so I don't know how those work. Now, for the game itself: The game does have it's flaws. You get a roll and a fiefdom randomly provided to you at the beginning of the game. The roll has character abilities, the fiefdom is generally "If you ever take x drinks at once while fighting a monster, do this". It is a fun thing for the game, but there are characters and fiefdoms that are just overpowered compared to others. Although this isn't necessarily game breaking, it is a little annoying when you get a character, read their abilities, and think "wow...I'm never going to use any of this..." while watching your friends throw out abilities left and right. Other than that though, the game is incredibly fun, really silly, and just and overall silly time. While there are drinking games where you wind up getting full before you get drunk, this is a well paced game that allows your stomach to tone down and clear out before you're going to be handed drinks again, which makes it a very approachable drinking game. On top of that, the cards are very well made, very colorful, and very large (so you can easily read them after your drinks). The box does say the game will last about 30 minutes, but I have yet to play a game that has gone by that quickly. First game we played took about 3 hours, and went down from there. I believe the last game we played was about an hour, but depending on what people get, the game can go on for a while. Although I said the game has flaws, I did give it five stars still. Reason being that it's a drinking game. You play it to drink with friends and have a good time. Although some things might be a bit unbalanced, everyone will still be taking a lot of drinks over the course of the game, which is the reason for playing it. By the end of the game, no one really even cares who wins most of the time, it was all about the adventure (and the drinks...can't forget about the drinks). In the end, you will have a lot of fun playing this with your friends, and that is the reason I gave it five stars regardless of it's flaws. You want a fun, silly drinking game? This delivers, plain and simple.
M**N
Roll to see if I get drunk
I've had this misfortune of stumbling across Drunkquest's kickstarters right after they have ended. So sadly I missed out on some of the swag associated with with those campaigns. I purchased this and 90 Proof Seas, the expansion, as soon as I saw them in stock I ordered Drunkquest on amazon after buying the expansion on another website, and actually got the amazon purchase first. The cards are certainly drunk proof in size, and the only catch is they can be tricky to shuffle at times. It did take a moment to get up to speed with the games rules on the first play, once we got the hang of things me and my old battle buds haven't looked back. Be sure to keep the rules handy, one of our players tends to bend rules, and I'd certainly advise checking out some of the house rules that can be implemented. The game is set up so that one beer equals roughly 23 drinks, this crowd plays kings cup multiple times a night, so we opted to house rule an optional shot if it takes over 20 drinks to slay a monster. For the most part this game plays like munchkin, to slay a creature you must take x amount of drinks being the primary difference. From personal experience I've learned it is best played with a smaller group especially when you have newcomers at the bar. The expansion is a completely different beast with ships, actions, and rare monsters thrown into the mix. Make sure you take the time to read the cards because someone certainly made time to inject some pretty good humor into the majority of them. All in all this has been a great hit and sound investment to the backyard bar, and everyone loves the game, If you don't house rule and aren't a lightweight the game is a bit too easy, The cards are certainly easy to read and impossible to lose, and make sure you play responsibly.
Trustpilot
1 month ago
2 weeks ago